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YY is the number of units and UNIT is the internal name of the unit that will be produced located in rules.ini/firestrm.ini. XX is an unused number for the taskforce and NEWFORCE is the internal name of your taskforce. To make new taskforces, you need to open your ai.ini if you don`t have Firestorm or your aifs.ini if you have Firestorm and go to the TaskForce List that is in the beggining of the file and write your new taskforce: Task Forces are the units that AI will recruit to attack the enemy base. If you wanna post it somewhere else, feel free to do it as long as you credit me. Since EE is no longer, it has been posted here in PPM. This tutorial was originally written for Intel Website (from PPM) and lately written for Entertainment Explosion. We do the work out of our freetime.Attention: It works also with Red Alert 2, although you will need to edit the file aimd.ini if you have Yuri's Revenge and ai.ini if you only have Red Alert 2. It's important to note we are not officially tied to the C&C franchise, we are simply a community driven project, and are not paid. CnCNet is not linked to EA Games, and has no official affiliation with Electronic Arts. GameSurge is a main partner of CnCNet, providing a robust network of servers to make playing across the world possible. CnCNet is financed by donations kindly contributed by the community. The CnCNet platform will always be free to use. We're always looking for help, so if you think you can help, get in touch.
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What we change is making the games compatible to play again.ĬnCNet is an open source project consisting of a dedicated team of die hard fans, modders, and developers. The gameplay and balance is how you will have played it back 20 years ago.
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We're proud to say we keep the games to how they were first released.
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